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Story World

Inside The Folklore

A field guide to the fictional setting of the Mr. Delco saga: a heightened, Delaware-County-inspired world of backyard fire pits, night work, borrowed stories and machines that answer when they are called.

The Setting

The series takes place in an invented version of Delaware County, Pennsylvania — the “Delco” of the title — assembled out of township roads, corner stores, ball fields, body shops and back porches. Nothing in it maps to a real address, a real institution or a real person. It is a stage built to hold a folklore, and it is treated with the affection of somebody who never left.

A stone fire pit burning high at night behind a family home
Nick Reynolds standing in ember light

Pillars of the World

The Fire Pit
A ring of cut stone in a Delco-inspired backyard, behind a house with six lit windows. In this fictional world the pit is not a power source so much as an agreement: it burns while people gather around it, it dims when the block turns on itself, and it has never once been used to take something from somebody. Every ability in the saga is measured against it.
The Keepers
The invented antagonists of the series. The Keepers do not smash anything. They collect — deeds, debts, favors, and eventually the stories people tell about themselves — and file what they collect in a tower that only opens for someone carrying something worth taking. Their fictional leader, the Curator, believes a story locked in a drawer is a story preserved.
The Ember Crown
A ring of dark iron threaded with living ember. The Crown offers exactly one thing: never lose anything again, on the condition that everyone else's story passes through you first. Its inner curve is scratched with the names of everyone who has ever accepted that trade. It is broken in Issue No. 19 and refused for good in Issue No. 21.
The Night Engine
A wheel of teeth turning slowly beneath the county roads, with a hollow at the center exactly the size of a person. When its countdown ends in Issue No. 20 it does not eat light; it eats recognition, erasing the roads from the memory of the people who drive them. It can only be pushed back by residents saying the names of their own streets out loud.
Cabana Gear
The crew has no uniform. Nick works in a black pinstriped cabana shirt, Tiny in a headlamp he refuses to upgrade, Vance in whatever fits, Shh in plain workwear, Boochi in running shoes that are always newer than everything else he owns. The Cabana Code — introduced in Issue No. 10 — is the rule that you show up as yourself or you do not show up.
The Keepers dossier

The Crew

  • Nick Reynolds

    Controlled fire drawn from family, faith, grief turned to purpose, loyalty, courage, truth, rebirth and protection.

  • Tiny

    Fearlessness in the dark. He finds what evil tries to hide.

  • Vance

    Immovability. Discipline. He does not negotiate with pressure.

  • Spark

    Nick carries the flame. Spark makes it spread.

  • Shh

    He owns everything beneath the town, and he built The Red Devil.

  • Boochi

    Total commitment. He finishes what the crew starts.

The Machines

The Black '75

The Black '75

Announces itself before Nick says a word

The White Shield

The White Shield

Carries the whole crew and then some

The Red Devil

The Red Devil

Heavy excavation and demolition in truck form

Full machine specs →

Reading Order

All 24 issues are free to read in order. Start at Issue No. 1 and read straight through; each arc runs eight issues and ends on a complete turn in the story.

  1. Arc 1 · Issues No. 1–8

    The First Flame

    The fire pit wakes, the crew finds each other, and a quiet builder learns that the thing nobody can buy is the thing everybody wants.

  2. Arc 2 · Issues No. 9–16

    Roads of Delco

    The saga moves onto the blacktop: storms of living glass, a market that trades in memories, a false sunrise, and six lanterns that teach Nick to share the weight.

  3. Arc 3 · Issues No. 17–24

    The Keeper Vault

    The Keepers open their tower, the crew opens their own history, and the fire finally decides who it belongs to.

Read all 24 issues

The Folklore of Nick Reynolds is a work of fiction set in a heightened, fictionalized world. Antagonists, supernatural events, organizations and story conflicts are fictional.